When set to target digitalis the cannons. You can do it by selecting a cannon and then in the area where you usualy have buildings you have targeting options. The best way to fight of digitalis is to put some cannons into target digatalsi first mode. Nullifying all emitters on a connected component of the mesh will render it harmless forever. Most of your weapons do damage to digitals but it regenerates quickly. For a connection only a path along dark blue Digitalis along the mesh matters, even if creeper happens to be flowing over the mesh, the digitalis can still be disconnected from all emitters. If, by doing so, you cause are dark blue area of the mesh to be disconnected from all emitters (because you keep shooting the Digitalis that would connect them), it will immediately leak out, even into empty space (which can be a minor hazard on Farbor). If you keep shooting it, the mesh will turn white again. ![]() The dark blue stuff in the mash can be targeted by Cannons, Mortars, Strafers and the Big Bertha (I hope I didn't miss anything). This will damage buildings and allow creepers to jump over height differences. ![]() If the white mesh is connected to an emitter, dark blue Digitalis will spread on it, starting from the emitter. ![]() There is a white mesh on the ground that conducts Digitalis. Even though the OP probably resolved that problem in the last three years, but since you dug it up, let's clarify the Digitalis rule for everyone who happens to come across it in the future:
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